Order Cover Title First published Notes
FGTeeV series
1 Book cover of Into the Game!. Into the Game! 2020⁠[7-8] Introduces the family’s first major console disaster.
2 Book cover of FGTeeV Saves the World!. FGTeeV Saves the World! 2021⁠[9-10] Builds on the forbidden controller and Cecil.
3 Book cover of The Switcheroo Rescue!. The Switcheroo Rescue! 2022⁠[11-12] Follows the aftermath of the glitched console.
4 Book cover of Out of Time!. Out of Time! 2023⁠[13] Expands the series through time travel and Xyle.
5 Book cover of Blasts Off!. Blasts Off! 2024⁠[14] Continues the family’s large-scale adventure pattern in space.
6 Book cover of The Big Shrink!. The Big Shrink! 2026⁠[3] Brings back Xyle alongside new park-based danger.
FGTeeV series companion book
1 Book cover of Game Break!. Game Break! 2021⁠[15] Activity book; not part of the main story.
FGTeeV Campfire Tales series
1 Book cover of The Cursed Campground. The Cursed Campground 2025⁠[16-17] Introduces the family in a campground adventure.
2 Book cover of The Werehouse. The Werehouse 2025⁠[18-19] Continues the family’s adventure in a new setting.
Standalone books
1 Book cover of FGTeeV: The Official Guidebook. FGTeeV: The Official Guidebook 2024⁠[5] A behind-the-scenes guide to the FGTeeV channel.
2 Book cover of FGTeeV: Level Up!. FGTeeV: Level Up! 2026⁠[6] An activity book with games, puzzles, and challenges.
Books written by FGTeeV.
Books written by FGTeeV.

FGTeeV series

The books in the FGTeeV series should be read in publication order for the main story, with the companion activity book treated separately rather than as part of the narrative sequence. The best starting point is Into the Game!, since it introduces the family, the game console premise, Cecil, and the digital-world chaos that later books build on.⁠[20-26]

The FGTeeV series is a continuing comic-adventure sequence centered on Duddy, Moomy, Lexi, Mike, Chase, Shawn, Oreo, Cecil, and recurring video game disasters. The main books move forward through shared consequences, including the forbidden controller, the glitched console, recurring digital threats, and later figures such as Xyle. Readers should start with book one for the clearest context. Game Break! is a companion activity book rather than a main narrative installment.⁠[20-26]

The FGTeeV books must be read in publication order, by following this sequence:⁠[7]⁠[9]⁠[11]⁠[13-14]

Order Cover Title First published Notes
Main books
1 Book cover of Into the Game!. Into the Game! 2020⁠[7-8] Introduces the family’s first major console disaster.
2 Book cover of FGTeeV Saves the World!. FGTeeV Saves the World! 2021⁠[9-10] Builds on the forbidden controller and Cecil.
3 Book cover of The Switcheroo Rescue!. The Switcheroo Rescue! 2022⁠[11-12] Follows the aftermath of the glitched console.
4 Book cover of Out of Time!. Out of Time! 2023⁠[13] Expands the series through time travel and Xyle.
5 Book cover of Blasts Off!. Blasts Off! 2024⁠[14] Continues the family’s large-scale adventure pattern in space.
6 Book cover of The Big Shrink!. The Big Shrink! 2026⁠[3] Brings back Xyle alongside new park-based danger.
Companion book
1 Book cover of Game Break!. Game Break! 2021⁠[15] Activity book; not part of the main story.
Books in the FGTeeV series.
Books in the FGTeeV series.

Works in sequence

The core reading experience consists of the main books that follow the FGTeeV family through linked gaming, technology, and adventure disasters. These titles form the main sequence and provide the clearest sense of continuity.⁠[20-25]

The supplementary material, namely Game Break!, is useful for readers who want more FGTeeV content but is not required for following the main story. Because it is activity-based rather than a narrative continuation, it may be read at any point in the reader’s journey through the series.⁠[26]

Readers who want the story sequence should begin with the main books, while completionists can add Game Break! for fuller coverage of the series.⁠[20-26]

Main books

The core FGTeeV story is told through a sequence of illustrated middle-grade adventures that build on recurring characters, gaming mishaps, and ongoing consequences from earlier books. New readers will get the clearest experience by starting at the beginning and following the books in publication order.⁠[20-25]

Main books in the FGTeeV series.
Main books in the FGTeeV series.
1. Into the Game!
Main bookRequired reading
Book cover of Into the Game!
Book cover of Into the Game!

Into the Game! (2020)⁠[7-8] establishes the series’ central setup: the FGTeeV family is pulled into a video game console after a magical surge. The incident forces the children and parents to survive across multiple game worlds.⁠[27]

It introduces the family dynamic, Cecil’s role around the household, and the recurring pattern of game glitches becoming physical threats.⁠[27]

2. FGTeeV Saves the World!
Main bookRequired reading
Book cover of FGTeeV Saves the World!

FGTeeV Saves the World! (2021)⁠[9-10] moves the chaos from inside the console into the real world. After the damaged system is taken to a mall for repair, Cecil’s interference releases digital avatars and game characters into the physical environment.⁠[21]

This book depends on the earlier forbidden-controller incident and develops the console disaster into a public threat.⁠[21]

3. The Switcheroo Rescue!
Main bookRequired reading
Book cover of The Switcheroo Rescue!
Book cover of The Switcheroo Rescue!

The Switcheroo Rescue! (2022)⁠[11-12] continues from the consequences of the previous console incident. Cecil has salvaged the dangerous hardware, and a new electrical surge causes a body swap with Duddy while also releasing a malicious digital entity.⁠[22]

This story keeps the family’s gaming technology at the center while adding a larger threat tied to power, possession, and the arena tournament.⁠[22]

4. Out of Time!
Main bookRequired reading
Book cover of Out of Time!
Book cover of Out of Time!

Out of Time! (2023)⁠[13] shifts the series into time travel through a prototype ewatch bought from Xyle. The family moves through several historical and futuristic settings as they try to return home and repair the disruptions their journey has caused.⁠[23]

It broadens the series beyond consoles and game worlds while keeping the family-led adventure structure.⁠[23]

5. Blasts Off!
Main bookRequired reading
Book cover of Blasts Off!
Book cover of Blasts Off!

Blasts Off! (2024)⁠[14] sends the family into outer space after a trip to the National Space Center turns into an accidental launch. This story keeps the emphasis on the family using practical thinking, quick reactions, and gaming-style problem-solving in a new environment.⁠[24]

It is another main adventure in the series, now with a science-fiction setting.⁠[24]

6. The Big Shrink!
Main bookRequired reading
Book cover of The Big Shrink!
Book cover of The Big Shrink!

The Big Shrink! (2026)⁠[3] brings the family to Playtime Fun Park, where Glitch, Xyle, and Boomer are searching for the Power of Imagination gemstone. The plot combines the series’ recurring gaming chaos with a magic object, miniaturization, and a world-conquest threat.⁠[25]

Its place in the reading order allows readers to follow Xyle’s ongoing appearances without disrupting the series’ flow.⁠[25]

Companion book

The following title is a companion volume rather than a main story installment. It can be enjoyed at any point alongside the series, as it focuses on activities and bonus content instead of advancing the narrative.⁠[26]

Companion books in the FGTeeV series.
Companion books in the FGTeeV series.
1. Game Break!
CompanionOptional reading
Book cover of Game Break!
Book cover of Game Break!

Game Break! (2021)⁠[15] is a companion activity book rather than a story-driven installment. It includes puzzles, mazes, word searches, games, and other interactive challenges themed around the FGTeeV universe and its characters.⁠[26]

While it may be enjoyed at any point in the reader’s journey through the series, it does not advance the narrative or introduce essential plot developments for the main books.⁠[26]

FGTeeV Campfire Tales series

FThe FGTeeV Campfire Tales books do not need to be read in order, though readers would get the clearest sense of the recurring family setup by reading in publication order. The best starting point is The Cursed Campground, since it introduces the FGTeeV family and establishes the series’ pattern of comic supernatural danger.⁠[28-29]

The FGTeeV Campfire Tales books are linked standalones built around the same family: Duddy, Moomy, Lexi, Mike, Chase, and Shawn. Each book places the family in a strange or supernatural situation, with the emphasis on a new comic-horror premise. Readers do not have to begin with book one, though the publication order gives the best introduction to the characters.⁠[28-29]

Although the FGTeeV Campfire Tales books do not need to be read in order, readers would get the fullest experience by reading them in publication order, by following this sequence:⁠[4]

Order Cover Title First published Notes
1 Book cover of The Cursed Campground. The Cursed Campground 2025⁠[16-17] Introduces the family in a campground adventure.
2 Book cover of The Werehouse. The Werehouse 2025⁠[18-19] Continues the family’s adventure in a new setting.
FGTeeV Campfire Tales book.
FGTeeV Campfire Tales book.

1. The Cursed Campground

Main bookRecommended reading
Book cover of The Cursed Campground.
Book cover of The Cursed Campground.

The Cursed Campground (2025)⁠[16-17] sends the FGTeeV family to Camp Mekkarunphort for an unplugged vacation that quickly becomes a monster-filled ordeal. This book establishes the central family group, including Duddy, Moomy, Lexi, Mike, Chase, Shawn, and the family dogs.⁠[28]

It presents a self-contained supernatural adventure centered on a cursed campground and a rapidly escalating series of encounters with creatures.⁠[28]

2. The Werehouse

Main bookRecommended reading
Book cover of The Werehouse.
Book cover of The Werehouse.

The Werehouse (2025)⁠[18-19] moves the family into a back-to-school shopping trip at an unusual outlet store. When the family is locked inside overnight, the strange misspelling in the store’s name becomes part of the danger.⁠[29]

This book follows the same family in a separate predicament, making it understandable on its own while still fitting after the first adventure.⁠[29]

Standalone books

The FGTeeV standalone books do not need to be read in order, as they are self-contained companion titles. FGTeeV: The Official Guidebook is a behind-the-scenes reference book, while FGTeeV: Level Up! is a standalone activity book featuring games, puzzles, brain-busters, and creative prompts.⁠[30-31]

However, the FGTeeV standalone books may be read in publication order, by following this sequence:⁠[5-6]

Order Cover Title First published Notes
1 Book cover of FGTeeV: The Official Guidebook. FGTeeV: The Official Guidebook 2024⁠[5] A behind-the-scenes guide to the FGTeeV channel.
2 Book cover of FGTeeV: Level Up!. FGTeeV: Level Up! 2026⁠[6] An activity book with games, puzzles, and challenges.
Standalone books written by FGTeeV.
Standalone books written by FGTeeV.

1. FGTeeV: The Official Guidebook

Standalone
Book cover of FGTeeV: The Official Guidebook.
Book cover of FGTeeV: The Official Guidebook.

FGTeeV: The Official Guidebook (2024)⁠[5] is a companion guide focused on the FGTeeV channel. It presents behind-the-scenes material, inside jokes, character backstories, song lyrics, award-show content, vacation pictures, and other fan-oriented references.⁠[30]

It is a better starting point for readers seeking a general orientation before moving on to activity-based material.⁠[30]

2. Level Up!

Standalone
Book cover of Level Up!
Book cover of Level Up!

Level Up! (2026)⁠[6] is a standalone activity book rather than a story sequel or reference guide. It includes more than sixty games, puzzles, brain-busters, mazes, word searches, and comic-writing activities, using FGTeeV characters as part of its structure.⁠[31]

It may be used independently, though readers who begin with the guidebook first may have more background on the channel’s recurring jokes and characters.⁠[31]

References

  1. FGTeeV. HarperCollins Publishers. Archived.
  2. Books in series FGTeeV. HarperCollins Publishers.
  3. FGTeeV: The Big Shrink! HarperCollins Publishers.
  4. Books in series FGTeeV Campfire Tales. HarperCollins Publishers.
  5. FGTeeV: The Official Guidebook. HarperCollins Publishers.
  6. FGTeeV: Level Up! HarperCollins Publishers.
  7. FGTeeV Presents: Into the Game! HarperCollins Publishers.
  8. FGTeeV Presents: Into the Game! HarperCollins Publishers Australia.
  9. FGTeeV Saves the World! HarperCollins Publishers.
  10. FGTeeV Saves the World! HarperCollins Publishers Australia.
  11. FGTeeV: The Switcheroo Rescue! HarperCollins Publishers.
  12. FGTeeV: The Switcheroo Rescue! HarperCollins Publishers Australia.
  13. FGTeeV: Out of Time! HarperCollins Publishers.
  14. FGTeeV: Blasts Off! HarperCollins Publishers.
  15. FGTeeV: Game Break! HarperCollins Publishers.
  16. FGTeeV Mysteries 1. HarperCollins Publishers.
  17. FGTeeV Campfire Tales #1: The Cursed Campground. HarperCollins Publishers Australia.
  18. FGTeeV Campfire Tales #2: The Werehouse. HarperCollins Publishers.
  19. FGTeeV Campfire Tales #2: The Werehouse. HarperCollins Publishers Australia.
  20. Into the Game!. HarperAlley. ISBN: 9780062933676.
  21. FGTeeV Saves the World! HarperAlley. ISBN: 9780063042636.
  22. The Switcheroo Rescue! HarperAlley. ISBN: 9780063093003.
  23. Out of Time! HarperAlley. ISBN: 9780063093003.
  24. Blasts Off! HarperAlley. ISBN: 9780063093003.
  25. The Big Shrink! HarperAlley. ISBN: 9780063349537.
  26. Game Break! HarperAlley. ISBN: 9780063092983.
  27. Into the Game! HarperAlley. ISBN: 9780062933676.
  28. The Cursed Campground. HarperCollins. ISBN: 9780063349438.
  29. The Werehouse. HarperCollins. ISBN: 9780063349476.
  30. FGTeeV: The Official Guidebook. HarperCollins. ISBN: 9780063349407.
  31. Level Up! HarperPop. ISBN: 9780063498945.